You may have the fastest computer in the world, but without a graphics 
card it’s also the dullest computer in the world. Your graphics card 
runs everything that you see on your screen, from the ultra-violent 
photo-realistic first person shooters, to your email. And with the 
arrival of Microsoft’s new operating system Vista, your computer’s 
graphics capabilities are being pushed harder and harder, as *Chris 
Long* 
<http://bbcworld.com/content/template_clickonline.asp?pageid=666&co_pageid=11#chris>
 
reports.

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===============================

In the old days the PC didn’t have much in the way of graphics – on 
WordStar, just about the first ever word processor for the PC, you could 
have any colour you liked... as long as it was green.

For PC users that’s all changed, the world is full colour and funky is 
now the watch word. Of course if you are a Mac user you are obviously 
sitting there smug in the knowledge that you have been funky for ages, 
but for PC users funky now means lost of horsepower and a graphics card.

These days the only real reason for more powerful graphics on the PC is 
to play games. They all need lots of power and today’s graphics cards 
have that in spades, but under the fans and heat sinks and brightly 
coloured designs, the chip looks just like most other chips.

The new cards are seriously powerful. You can now get a card array as 
powerful as the IBM Deep Blue computer that beat Garry Kasparov at chess 
in the 1990s – and that is pretty powerful.

But despite this awesome power it only really shows itself in the 
subtleties of the image.

*Terry Makedon*, ATI: "/What we're looking for is new usage scenarios. 
There's no longer a need just a need for a graphics card to display 
things on a screen; you can do other things on it, such as physics, 
advanced lighting, advanced shader problems are now going to be solved./

/The whole physics market is in its infancy. It's a brand new concept, 
it's something that a lot of people are not familiar with. It does add a 
brand new level of realism to gaming./"

*Adam Foat*, nVidia: "/The best way to think about physics is actually 
how things move in the real world. Imagine if we had a pile of tin cans 
that we knocked over, you couldn't tell how those tin cars were going to 
fall because it would all depend upon how you hit them, which angle you 
hit them at, and how they fell to the ground and how they reacted with 
each other, fell off the table and onto the floor. That's physics./"

/What we have to do is create an engine that actually reflects that, 
actually recreates that on the PC. In other words, trying to make it a 
random engine, trying to make the PC understand that if you tell it to 
knock those tin cans in a different angle in a different way, it will 
react as it would in real life./"

Welcome to the world of the computer gamer where you get a new graphics 
card and concept every six months or so.

But that is changing, the term Aero Glass may not mean much to a lot of 
you at the moment but it is the name that defines the new, less violent 
world of graphics – it’s the 3D front end for Windows Vista, Microsoft’s 
new operating system, which is due next year.

*Adam Foat*: "/The effects that you get in Windows premium are 
absolutely fantastic. It means your operating system will look 
completely different to any OS you've seen before. There are some very 
cool visual features in there, the main one being what we call Aero 
Glass. This allows the windows to be transparent and you can move them 
around in a 3D environment./"

But the not so good news is that not everyone will have a PC that will 
be compatible.

*Terry Makedon*: "/A lot of people buy PCs that do not have a separate 
and discrete graphics card. They have something called integrated 
graphics, which is basically built into their motherboard. Typically 
today you may buy an Intel PC that has graphics built in. That's where 
the questionable part may be - it may or may not work with Aero./"

But of course if you buy a card yourselves you'll be fine.

So the gamers paradox continues – gamers want more excitement, so the 
software people write games that need more power from the hardware; so 
the hardware manufacturers deliver more graphical horsepower to the 
gamers, this excites the gamers who demand more exiting games, so the 
software people write games that need more power... I think you get the 
picture!

-- 
Adi D. Jayanto
"Small chance could move the world"






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