Hi everyone, Thinking of casings/polygons problem.
Imagine a linear road that finishes as asphalted surface inside a forest. Let the road be highway=service; the asphalted surface - highway=service area=yes, and forest - landuse=forest. Currently, we draw: - forest as green; - highway=service area=yes polygon as white - casings for both highways. The casing for linear service overlaps with white area's polygon. - linear fill for highway. That leads to rendering artifacts. We can omit them by rendering first casings, then polygons - but that leads to roads being casingsless in forests. What I propose: - add background-*, same as fill-*, rendered before casings; - render fill-* in the same loop with lines. Any objections / better ideas? -- Darafei "Komяpa" Praliaskouski OSM BY Team xmpp:[email protected] mailto:[email protected] _______________________________________________ Mapcss mailing list [email protected] http://lists.openstreetmap.org/listinfo/mapcss
