Hi.
If you are right (and yes, that's possible, I can't prove the opposite), I think this should be stated clearly in the documentation.

On the other hand I'm not sure if this variant is really the best idea.
It leads to verbose, hard do maintain mapcss stylesheets if the developer wants to set up a fixed rendering order, and usually at maps that's the case for most rules, I think.

I would change it in the wiki, but I would like to get more comments on that from the list, so I don't change it now.

regards (and thanks for the answer)

Peter

Am 27.01.2012 13:34, schrieb Thomas Davie:
At least in my interpretation of MapCSS, the behaviour when two objects are defined to have the same z-index is undefined. The order of rendering here should (in my book) be effectively random.

Bob
if (*ra4 != 0xffc78948) { return false; }

On 27 Jan 2012, at 12:24, Peter Wendorff wrote:

Hi.
I have to give a short introduction to someone who should implement a mapcss renderer and looked into the docs availlable for that. For that I especially looked into the sotm-eu presentation done by Maskim [1], and I fear there is a small bug on slide 7 (and the following pages).

The stylesheet presented does not contain any z-index or layer definitions. To quote the slide, it's defined as:

line[highway] {
   color: orange;
   width: 11;
}

area[building] {
   fill-color: gray;
}

line[waterway] {
   color: blue;
   width:3;
}

The image presented nearby shows a similar image, but the highway is rendered on top of the river. Shouldn't that be the other way around (according to the mapcss code, not to "good maps")?

regards
Peter

[1] http://sotm-eu.org/slides/10_MaksimGurtovenko_MapCSS.pdf

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