Short answer: yes.

However, testing the package that is available in that ticket, I am only getting CPU load issues using the AGG renderer. The GD renderer seems to work fine with that small subset of our data. But, when I test our entire site maps with either renderer, I am still having the same issues. AGG causes CPU lockup as well as memory-hogging, and GD still causes memory-hogging.

It is still being caused by the same layer, so I will see if it's possible to get an updated dataset to test with.


Jason Birch wrote:
This issue is identified in RFC 52 as AGG-specific, and was in my
initial testing as well:

http://trac.osgeo.org/mapguide/wiki/MapGuideRfc52

Are you seeing the same results when you switch to the GD renderer in
2.0.x?

Jason

-----Original Message-----
From: Jonathan Manafi
Subject: Re: [mapguide-users] what's holding people back from upgrading
to 2.0?

We experienced extreme CPU and/or memory consumption when we tested MGOS

2.x with some of our data. We created a ticket(#459 https://trac.osgeo.org/mapguide/ticket/459) to document our problems, and I have been testing this issue with all of the updated releases, and

I continue to see the same results. We can't zoom all the way into our maps without the server locking up and consuming all of the CPU, which is stopping us from moving a production environment to MGOS 2. We've been able to modify 1.2 to suit our needs for almost everything with plugins; and if we couldn't add a specific feature, we went in another direction.

So far, that has been a killer for our migration.
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