Hi Scott, The vast majority of your Windows users will be using 96dpi, which is the Windows default (at least up to Vista; haven't tried 7).
You can change this on a PC-by-PC basis by going into the display control panel and changing the "font size" to 120 dpi, but I haven't come across many cases of this being set in the wild. Quite a few apps don't do a good job of scaling text and form elements when this is set. Here are a few posts with more information than anyone really wants :) http://blogs.msdn.com/e7/archive/2008/09/13/follow-up-on-high-dpi-resolution.aspx http://blogs.msdn.com/e7/archive/2008/09/16/more-follow-up-to-discussion-about-high-dpi.aspx http://blogs.msdn.com/e7/archive/2009/02/13/advances-in-typography-and-text-rendering-in-windows-7.aspx Jason -----Original Message----- From: Scott Hameister Sent: Monday, June 08, 2009 8:04 AM Subject: RE: [mapguide-users] Maestro - RenderRuntimeMap questions Ive always been wondering WHY the default is 96 dpi? Most monitors do much better than that...and thus scale is never accurate as displayed in the viewer. We can read how many pixels wide a users window is, is it just that its utterly impossible to tell How many inches those pixels translate too on the clients monitor? If that's the case then whats the reason for assuming 96dpi? _______________________________________________ mapguide-users mailing list [email protected] http://lists.osgeo.org/mailman/listinfo/mapguide-users
