Hi Scott, 

The vast majority of your Windows users will be using 96dpi, which is the 
Windows default (at least up to Vista; haven't tried 7).  

You can change this on a PC-by-PC basis by going into the display control panel 
and changing the "font size" to 120 dpi, but I haven't come across many cases 
of this being set in the wild.  Quite a few apps don't do a good job of scaling 
text and form elements when this is set.

Here are a few posts with more information than anyone really wants :)

http://blogs.msdn.com/e7/archive/2008/09/13/follow-up-on-high-dpi-resolution.aspx
http://blogs.msdn.com/e7/archive/2008/09/16/more-follow-up-to-discussion-about-high-dpi.aspx
http://blogs.msdn.com/e7/archive/2009/02/13/advances-in-typography-and-text-rendering-in-windows-7.aspx

Jason

-----Original Message-----
From: Scott Hameister
Sent: Monday, June 08, 2009 8:04 AM
Subject: RE: [mapguide-users] Maestro - RenderRuntimeMap questions

Ive always been wondering WHY the default is 96 dpi?
Most monitors do much better than that...and thus scale is never accurate as
displayed in the viewer.

We can read how many pixels wide a users window is, is it just that its
utterly impossible to tell How many inches those pixels translate too on the
clients monitor? If that's the case then whats the reason for assuming
96dpi?
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