The tile cache folder is calculated like this looping trough all the tiles
(pseudo code):
for r=r1 to r2
for c=c1 to c2
ri = r - (r % 30)
ci = c - (c % 30)
if (ri == 0 & r < 0) ri = -ri;
if (ci == 0 & c < 0) ci = -ci;
folder = tileroot + "\\S" + scaleindex + "\\" + groupname + "\\R" + ri +
"\\C" + ci + "\\" + r % 30 + "_" + c % 30 + "." + fileextension
next c
next r
Best regards
Hans Milling...
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