So I was finally able to debug this using IE's developer tools. It turned
out that somewhere, somehow bOverTip is getting stuck in the "true" state.
When that happens, the if (this.bOverTip || this.mouseIsDown) im mouseMove
will always evaluate to true and maptips will cease to work until the
application is reloaded entirely. To work-around it, I changed:
if (this.bOverTip || this.mouseIsDown) {
return;
}
to
if (this.bOverTip || this.mouseIsDown) {
this.bOverTip = false;
this.mouseIsDown = false;
return;
}
Maybe this will help someone else.........
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