I might have found a way to do it with Maestro API 6. However I need to solve
the 1000+ compiler errors after swapping the API, before I can confirm that
it works:

ILayerDefinition ldef =
(ILayerDefinition)ObjectFactory.Deserialize("ILayerDefinition",
file.GetInputStream(e));

As a side note (to Jackie). It would be great if the "string resourceType"
parameter were exchanged with the ResourceTypes enum, since I have
absolutely no clue what to write in that string field.

Best regards
  Hans Milling... 



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