Something that might interest those of you who use the MapInfo "Bounds" 
clause to increase the precision of your maps -- don't use the Cosmetic 
Layer to transfer data around. I had been wondering why some of my 
points/lines would move around from time to time. The distances were very 
small, to the point where some might argue, "Why does it matter?" But the 
problem is, the Object Processing notices these small differences, leaving 
you will all kinds of unwanted spikes and slivers when you split or erase 
objects.

The problem is that I, like many of you, use the Cosmetic Layer when 
editing maps. In fact, when I first noticed the problem was going through 
the prescribed method taught by MapInfo for fixing self-intersecting 
polygon errors flagged by MapCheck. When I copied a string of nodes from my 
bounded map to the cosmetic layer, then transformed to a region and went 
back to process this against my original, the region in the cosmetic layer 
was slightly offset from the original.

This is because the Cosmetic Layer is unbounded -- you lose any increased 
precision from your bounded objects when you paste them info the cosmetic 
layer.

WORK-AROUND: If you work with bounded data, create a blank layer with the 
same bounds clause and use it like you would your cosmetic layer when you 
need to put/process objects in a temporary layer.

This certainly explains why I have so many unwanted artifacts in my maps...



Steve Wallace
GIS & Market Information Manager
Florida Farm Bureau Insurance Companies

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