Hi,

I'm writing an app with MapX and need some projection/coordsys =
assistance.  I'm borrowing code from a program that was written on a Mac =
and that creates map objects onto an image.  Hence, the coordinate =
system used throughout the code is the usual graphic system where the =
top left corner represents the origin (as opposed to the bottom left for =
normal maps).  As such, my map is plotting upside down. =20

Some of the maths in the original code is hideous, and I really don't =
want to have to go through and convert it!  Far easier (I thought) to =
force MapX to have the origin of the map in the top left corner.  (so =
that northings (Y) increase as you head 'south')

Any ideas???

It's not a programming question as such (though if someones got mb/mapx =
code..great!!), but if someone could point me in the right direction I'd =
be happy!

Thanks,

Michelle Smith.
VRJ Risk Engineers.



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