Hi Ben,

You can accomplish it using MIF, but it's not a straight-forward task, so you need to 
do it exactly as described.

1. Select the object(s), and export the selection to MIF

2. Add a TRANSFORM line in the MIF file, set translation to the negative expansion 
point, and set scaling to 1
>> TRANSFORM 1, 1, -CenterX, -CenterY

3. Import into temp. table, re-export, and close temp. table

4. Add a TRANSFORM line in the MIF file, set scaling to larger than one, set 
translation to the positive expansion point (same as in 2, just opposite signs) - e.g. 
with scaling 1.5
>> TRANSFORM 1.5, 1.5, +CenterX, +CenterY

5. Import, copy and paste the object(s) into the wanted layer

The TRANSFORM line is inserted just below the COORDSYS line.
It's important to remember that scaling is done prior to translation when importing.

Best regards / Med venlig hilsen
Lars V. Nielsen
Odense, Denmark
----- Original Message ----- 
From: Ben Crane <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 18, 2002 10:55 AM
Subject: MI-L Clarification on Expanding Vector


> Hi List,
> 
> It seems as though I wasn't too clear (not the first
> time ;) on what I needed. The object buffer command
> makes a *rough* shape 300m around the object, but the
> people who want this want a EXACT replica (only
> bigger) of the town centre (the town centre is an
> incredibly complex looking shape). I have tried the
> standard buffering of the object but they are not
> happy with it. 
> 
> I am thinking of creating a small mapbasic program to
> move each node to new coordinates but this will take
> time and effort (and I am hoping for a simpler
> solution). 
> 
> Hope this is clearer?
> 
> Regards
> Ben
> 
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