Thanks for your thoughts.  I've been pondering this all morning and have
come to the same conclusion.  Does anyone know how police boundaries
work then?  If the police jurisdiction is 2 miles outside of the city
boundary, would the police really use a buffer to determine their
jurisdiction?  Makes sense to me.

carri

-----Original Message-----
From: Wallace, Steve [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, March 17, 2004 12:47 PM
To: Carri Heisler
Subject: RE: MI-L Increasing polygon size uniformly

Carri:

Take a basic example of a square. If you wanted to create all points
within
xDistance of the four walls and four corners, you would actually have a
rounded-looking object. That is because a constant distance from a point
(like the square's corner) is actually an arc -- not a projected 90
degree
angle.

So, the odd object you have is actually correct. To have better
definition
in it, you might want to increase the number of nodes created per point
to
something greater than the default value.

Hope this helps,
-- Steve

-----Original Message-----
From: Carri Heisler [mailto:[EMAIL PROTECTED]
Sent: Wednesday, March 17, 2004 03:43 PM
To: [EMAIL PROTECTED]
Subject: MI-L Increasing polygon size uniformally


Hello!

 

I am attempting to create a new polygon or polyline that is exactly 2
miles outside of a city boundary polygon.  Using the buffer feature
doesn't seem accurate enough.  Is it possible to use a script to
"explode" the polygon to a uniform two-mile increase?  Or is this what
the buffer is showing me already?  Is it possible to get the new
polygon/polyline boundary to look somewhat like the original, yet
smaller, boundary of the city?

 

Thanks!

 

Carri




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