Thanks for your thoughts. I've been pondering this all morning and have come to the same conclusion. Does anyone know how police boundaries work then? If the police jurisdiction is 2 miles outside of the city boundary, would the police really use a buffer to determine their jurisdiction? Makes sense to me.
carri -----Original Message----- From: Wallace, Steve [mailto:[EMAIL PROTECTED] Sent: Wednesday, March 17, 2004 12:47 PM To: Carri Heisler Subject: RE: MI-L Increasing polygon size uniformly Carri: Take a basic example of a square. If you wanted to create all points within xDistance of the four walls and four corners, you would actually have a rounded-looking object. That is because a constant distance from a point (like the square's corner) is actually an arc -- not a projected 90 degree angle. So, the odd object you have is actually correct. To have better definition in it, you might want to increase the number of nodes created per point to something greater than the default value. Hope this helps, -- Steve -----Original Message----- From: Carri Heisler [mailto:[EMAIL PROTECTED] Sent: Wednesday, March 17, 2004 03:43 PM To: [EMAIL PROTECTED] Subject: MI-L Increasing polygon size uniformally Hello! I am attempting to create a new polygon or polyline that is exactly 2 miles outside of a city boundary polygon. Using the buffer feature doesn't seem accurate enough. Is it possible to use a script to "explode" the polygon to a uniform two-mile increase? Or is this what the buffer is showing me already? Is it possible to get the new polygon/polyline boundary to look somewhat like the original, yet smaller, boundary of the city? Thanks! Carri --------------------------------------------------------------------- List hosting provided by Directions Magazine | www.directionsmag.com | To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED] Message number: 10923
