Hi Martin!

A splendid idea, and probably quite feasible to implement within the 
current architecture.
My suggestion for draw order would be (top down)
Text > Points > Lines > Regions

But it would of course not solve Christines original question, where she 
wanted to control the draw order of individual lines in a line layer.

Another interesting research project is to find out how MapInfo determines 
the kind of table when deciding the layer order.
As you all know, opening a mix of tables and simply load them into a 
mapper most often produces a reasonable order of points on top of regions 
and so on.
There is no time to scan each table to find the predominant feature type, 
so I guess this in some way is an attribute of the table known beforehand.

H�lsning/ Best regards Mats.E
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"Martin Higham" <[EMAIL PROTECTED]> 
2004-09-01 10:39
S�nd svar till
<[EMAIL PROTECTED]>


Till
"MapInfo-L" <[EMAIL PROTECTED]>, 
<[EMAIL PROTECTED]>
Kopia

�rende
MI-L Drawing Order






What does intrigue me is the issue of layers containing 2 or more types of
object.

If you're going to allow points, lines and regions to be stored together
(sometimes useful though its a no-no from a database point of view), why
wouldn't you force points to draw on top of lines on top of regions ?

If this "redraw order by object type" functionality was implemented, then 
it
would make multi-object-type layers useful for map annotations.

Best Regards,

Martin Higham
Avantra Geosystems

ph (61 3) 8504 0428   0425-730-428
fx (61 3) 9596 7997
www.avantra.com.au




> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, 1 September 2004 03:38
>
> <...cut...>
>
> As to why we do not have this feature, I would start a different thread 
on
> that. The short answer is that we could but it is unclear how one would
> decide what was drawn when. If the criteria was based on data, the
> implementation would best do queries just as you can now. If the 
criteria
> was arbitrary, then you have some draw order list, which is only
> manageable
> for small amounts of data and will be slow because the draw code can't 
use
> the spatial index.


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