The general problem, which is "solved" by systems like TIGER is that you
should really never draw a boundary between two regions twice.  Once should
be enough, and if you draw the boundary only once, you can never have
slivers or gaps.  

The MapInfo solution is a little indirect.  This is what you do.  You draw
one polygon as precisely as you can.  Then draw, (or edit) the other
polygon to overlap the first one substantially.  I deliberately make it
crude so that the second polygons version of the boundary can never be
mistaken for the correct one.  The next step is to make the crude polygon a
target (Objects > Set target).  I assume that it is editable, because we
were just editing.  Next, select the bordering polygon which has the
carefully drawn border, and click on Objects > Erase.  That is all.  The
parts of the crude polygon inside the carefully drawn polygon are erased,
and the boundaries match.

At 08:05 PM 2/10/99 -0800, Jeff Rogers wrote:
>I've been trying to join the borders of one polygon with another using the
>node editor tool.  When I specify a tolerance of 5 pixels the nodes appear
>to snap to the corresponding nodes in the bordering polygon however,  when I
>zoon in the nodes are not snapped.  I have to progressively zoom in and
>re-edit before the nodes coorectly snap.  Is this a bug in MapInfos editing
>capabilities?  Is there a way arround this?
>
>Jeff Rogers
>[EMAIL PROTECTED]
>
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