Hi,
I'm using mapnik (it's great!) with open street map to render
64x64 tiles. The problem I'm bumping up against is labels that span
tiles which in some cases are not being rendered which produces half
labels on my map. I realize that for 64x64 tiles the tiles I need to
render must be larger for this exact problem and this makes sense.
However to get labels to properly render without getting cut off I need
to render 512x512 tiles. This is very expensive and seems really
wasteful, given the entire label in all cases would be inside a much
smaller tile. My question before I go searching through code is, is
this normal? What kind of buffer is needed to properly render tiles.
Any insight into this would be great! Thanks so much.
-Matt
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