I'm currently experimenting with PolygonPatternSymbolizer to render maps
with different types of vegetation. I would like to use, e.g., tree
symbols to represent a certain type of forest. However, there are two
things I don't like about the results: 

First, the regular distribution of symbol tiles is aesthetically not
really pleasing; I'd rather like to get a +- random distribution of the
symbols. Second, symbols get partially clipped at area borders. 

The first problem could probably be solved to some degree by using
hand-made, big seamless tiles (but effect depends on size of area); for
the second issue I don't see any solution. Is there anything you can
suggest to get a good-looking representation of, say, forest areas with
tree symbols? Could it be possible to achieve some kind of random
distribution of symbols in future mapnik releases? I could imagine that
performance would suffer with this ...

Thanks for your help! Ulf

-- 
 Ulf Mehlig <[email protected]>
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