Hi Dane, Following up previous conversation, we were able to compile successfully but now we have another question.
1. For mapnik2 update, do we need to install mod_tile? 2. If so, when we execute the command 'make' as below, -------------------------------------------- # build mod_tile/renderd with above patch svn co http://svn.openstreetmap.org/applications/utils/mod_tile cd mod_tile make # will take a long time -------------------------------------------- We are getting following error: Makefile:5: *** "cannot find apxs or apxs2". Stop. We are not sure what causes this error so your comments will be appreciated as usual. Thanks much! -Jin On Mar 16, 2011, at 5:33 AM, Dane Springmeyer wrote: > Jin, > > Looks like maybe your boost version is old. What version did you install? > Also when you ran: > > python scons/scons.py configure > > What version of boost does it report finding? > > Dane > > > On Mar 15, 2011, at 12:54 AM, Jin Kang wrote: > >> Hi Dane, >> >> We tried to compile but getting following error during mapnik2 compilation. >> >> ------------------------------------------------------------------- >> src/svg_parser.cpp:122: instantiated from here >> /usr/local/include/boost/spirit/home/qi/detail/pass_container.hpp:236: >> error: no type named ‘type’ in ‘struct >> boost::spirit::traits::container_value<std::pair<std::basic_string<char, >> std::char_traits<char>, std::allocator<char> >, std::basic_string<char, >> std::char_traits<char>, std::allocator<char> > >, void>’ >> /usr/local/include/boost/spirit/home/qi/detail/pass_container.hpp:248: >> error: no type named ‘type’ in ‘struct >> boost::spirit::traits::container_value<std::pair<std::basic_string<char, >> std::char_traits<char>, std::allocator<char> >, std::basic_string<char, >> std::char_traits<char>, std::allocator<char> > >, void>’ >> scons: *** [src/svg_parser.os] Error 1 >> -------------------------------------------------------------------- >> >> These are the steps we took to install Mapnik: >> >> 1.Building ICU → installation was okay >> 2.Building Boost → installation was okay >> 3.Getting Mapnik2 source → okay >> svn co http://svn.mapnik.org/trunk mapnik2 >> 4. Mapnik installation >> rm -rf /usr/local/include/mapnik >> # re-install mapnik2 headers >> >> cd >> <mapnik2 sources> >> sudo python/scons/scons.py install # → This is the line we are getting above >> error. >> >> >> Any thoughts on this? Thanks in advance! >> >> Regards, >> >> -Jin >> >> >> On Mar 14, 2011, at 7:01 AM, Dane Springmeyer wrote: >> >>> Jin, >>> >>> I've just imported osm for japan to help get set up for producing products >>> for the quake response. >>> >>> I've noticing the really large relations that Lennard called out as the >>> problem. I think he was spot on about this being the problem. I have also >>> connected with Artem who appears to have greatly improved Mapnik's ability >>> to handle polygons of this size and complexity. >>> >>> So, I have documented Artem's fix at this ticket: >>> http://trac.mapnik.org/ticket/728 >>> >>> What this means is that Mapnik 2.0 (current trunk) may be *much* more >>> suited for rendering Japan OSM data. To upgrade to Mapnik trunk see this >>> page: >>> >>> http://trac.mapnik.org/wiki/Mapnik2 >>> >>> To get your current osm.xml working with Mapnik2 you will need to upgrade >>> it like: >>> >>> $ upgrade_map_xml.py osm.xml osm2.xml >>> >>> And then use the osm2.xml. >>> >>> Get in touch if you have any questions or need help. I apologize that I did >>> not see this connection sooner. >>> >>> Dane >>> >>> >>> On Feb 24, 2011, at 10:42 PM, Jin Kang wrote: >>> >>>> Sorry everyone! The following time should be minute, not sec. >>>> amenity-poly: 5.7 min >>>> leisure: 1.44min >>>> text-poly: 1.43min >>>> >>>> Sorry for the confusion! >>>> >>>> Regards, >>>> >>>> -Jin >>>> >>>> >>>> >>>> On Feb 25, 2011, at 3:37 PM, Jin Kang wrote: >>>> >>>>> Hello everyone, >>>>> >>>>> This is Jin again from Rainbow. My engineer is rendering Japanese map in >>>>> zoom level 16 as I mentioned before but still we are experiencing very >>>>> slow rendering speed. Sometime, we are noticing it take several minutes >>>>> for just one tile. We put some code to debug and found that we are >>>>> especially seeing very slow speed in following layers. >>>>> >>>>> amenity-poly: 5.7s >>>>> leisure: 1.44s >>>>> text-poly: 1.43s >>>>> >>>>> Can someone tell us what are these layers for? Is it okay to deleted >>>>> these from OSM file and rendering? >>>>> >>>>> Thanks in advance! >>>>> >>>>> -Jin >>>> >>>> _______________________________________________ >>>> Mapnik-users mailing list >>>> [email protected] >>>> https://lists.berlios.de/mailman/listinfo/mapnik-users >>> >> > _______________________________________________ Mapnik-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/mapnik-users

