Am 26.10.2010 15:31, schrieb Kay Drangmeister:
> and there the settings (in the template) are:
>
> <FontSet name="book-fonts">
> <Font face_name="DejaVu Sans Book" />
> <!--Font face_name="unifont Medium" /-->

Please change that to
<FontSet name="book-fonts">
   <Font face_name="DejaVu Sans Book" />
   <Font face_name="unifont Medium" />

> It looks like this when rendered:
> http://drangmeister.net/tmp/map-bw.png
> This looks like mapnik to my eyes, note the lower-case 'g' in
> Ringparkcenter
> at the left side of the image.
Try to render some area in china (or a complete world to 2048x2048 px) 
and you'll see it failing.

> I switched to unifont, and it looks like this:
> http://drangmeister.net/tmp/ma.png
> which does not look like mapnik, note the different 'g'.
Unifont is a Bitmap-Font which makes it look not so nice, but it 
contains all characters of the Unicode Basic Multilingual Plane which 
makes it perfect as a fallaback.

> Visually the DejaVu looks more solid (IMHO), why is it that original mapnik
> has no problems in rendering worldwide with them instead of unifont?
Because it has both enabled.

> So if you like you can pick up the "unifont" variant at /home/kayd/deploy,
I added the unifont already to the style used by tirex, see
<http://svn.toolserver.org/svnroot/p_osm/styles/bw-mapnik/osm-bw.xml>

> it also features the latest mapnik update (mostly a change for power-
> generator).
>
>> Am I supposed to add the be-noicons to the rendering, too?
>
> Yes, please. See the difference here:
I'll update the styles this night and activate this one, too.

> I left out the "uninteresting" icons, mostly amenities like shops.
> Other symbols, like oneway-arrows or landuse textures like vineyard are
> still being used. I didn't bother to remove the unneeded icons from the
> symbols directory, please tell me if efficiency dictates so :)
I just asked out of curiosity.

Peter

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