Hello Kay,
take an additionally look to the monthly render curve:
http://munin.toolserver.org/OSM/ptolemy/tirex_status_requests_rendered.html

It's continuously decreasing curve like a perfect e-function.
I have also no idea why the rendering-performance should depend on 
queue-length but that the only correlation I see.
Or why is the rendering of tiles in Alaska much faster than in Norway?

If you compare with the performance of last year with 15 tiles/min so is 
the actual performance with 30 not bad, but 120 tiles/min like on the 
start of the process would be much better. (Also for your tiles.)

120 tiles/min would meet the performance we should expect from a 
hi-performance server like ptolemy.

As explained before, we make now a full re-rendering, after this we can 
rerender only expired tiles which should be much faster (<1 day).

Greetings Kolossos




Am 08.09.2011 18:51, schrieb Kay Drangmeister:
> Hi all,
>
> Am 08.09.2011, 17:18 Uhr, schrieb Tim Alder<[email protected]>:
>
>> The rendering performance correlate very good with the queue length.
>
> Do you mean this graph:
> http://munin.toolserver.org/OSM/ptolemy/tirex_status_queued_requests.html
>
>> I found now the parameter
>> -num in tirex-batch to limit the queue length. I will restart the
>> process for tiles with z>0.25 and limit the queue to a value of around
>> 5.000.
>
> I fail to see the point (sorry for my tone being provocative, I
> really don't intend to be rude). Currently the only effect I have
> is: my changes are not being rendered. This is probably because the
> queue is not respecting a first-come-first-served order, otherwise
> the max-tile age would not be so high. And because of this I can
> see no difference if my changes are not rendered because there are
> constantly 5000 or growing 558879 (as of now) in the queue.
>
> How about limiting it to *1* (or maybe 2) in order to give other
> tiles a chance, too?
>
> Why do you fill the queue quicker than it can be rendered? Just
> adding a delay to slow it down would not harm, would it?
>
> Sorry for whining, I just want *some* tiles rendered! :-)))
> (And no, it has nothing to do with the replag being horrible, too
> http://munin.toolserver.org/OSM/ptolemy/replication_delay2.html)
>
> The real solution would of course to fill a separate queue (back-
> ground) with the automatic rerendering and give missing and dirty
> tiles a higher priority. And manually dirty marked tiles should
> be the same priority as missing, btw...
>
> Greetings,
> Kay
>
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