Use:

OUTPUTFORMAT
  OUTPUTFORMAT
  NAME "AGG_Q"
  DRIVER "AGG/PNG"
  MIMETYPE "image/png; mode=8bit"
  IMAGEMODE RGB
  EXTENSION "png"
  FORMATOPTION "PALETTE_FORCE=TRUE"
  FORMATOPTION "PALETTE=/path/to/palette.txt"
END

where palette.txt is a text file with RGB tuples in the form:

RRR,GGG,BBB

For example:

0,0,0
255,255,255
127,127,127

MapServer will use AGG 24 bit rendering but reduce the output file to 8 bit and reserve the colours in your palette.txt file. This will give you consistent colours for the ones you care about. Specifically, you should reserve all the colours that you actually reference in your map file plus any colours of pixmap symbols. Don't put in more colours than you actually need to because MapServer needs to use whatever space is left (255 less your colours) for antialiasing.

Cheers

Paul

On 6-Jun-08, at 7:53 AM, BrainDrain wrote:


I use this output format in my map file:
OUTPUTFORMAT
NAME "AGG_Q"
DRIVER "AGG/PNG"
MIMETYPE "image/png; mode=8bit"
IMAGEMODE RGB
EXTENSION "png"
FORMATOPTION "QUANTIZE_FORCE=ON"
FORMATOPTION "QUANTIZE_DITHER=OFF"
FORMATOPTION "QUANTIZE_COLORS=256"
END
but every time map draw called (or map image requested fom cgi mapserv.exe) polygons has a little difference in fill color (I think this is because
color palette recalculated slightly different each time). This is
unacceptable for me. How can i correct this? (maybe some FORMATOPTION?)
--
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__________________________________________

   Paul Spencer
   Chief Technology Officer
   DM Solutions Group Inc
   http://www.dmsolutions.ca/
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