I have found there is a fairly large overhead inherent in the HTTP request (per 
tile) especially if the network round trip times are an issue. Using HTTP 
keep-alive helped a lot with this.

Awhile ago we did some tests at the city when we were looking to go to a tiled 
interface. What we found was along the lines of a 100x100px tile request takes 
much more than 1/4 of the time of a 200x200px request so the overall map load 
time was slowed by using more tiles when getting the tiles from mapserver. This 
would probably be different if we had used a tilecache. In the end we found not 
tiling (a.k.a. 1 tile per map) worked best for us from a speed/flexibility 
focus.

JimK

>>> "Paul Ramsey" <[EMAIL PROTECTED]> 09/17/08 11:14 AM >>>
John,

The idea that CGI is naturally a much slower situation than a
long-running process is a bit of a red herring in the case of
Mapserver, and I say that as someone who is anal retentive about these
things.  Unless your Mapserver installation has some naturally latent
components (database connections, primarily) you'll find that moving
from CGI to FastCGI is worth about 15ms per request.

On Wed, Sep 17, 2008 at 8:40 AM, John Westwood <[EMAIL PROTECTED]> wrote:

> The reason I am trying to get MapServer to work with fast_cgi is because I am 
> experiencing poor performance with OpenLayers. I believe that OpenLayers 
> starts a new MapServer instance for each tile request, thus causing an 
> unnecessary overhead. Am I correct?

Yes and no. If you are experiencing noticeably poor performance (you
can actually *see* it being slow) the only place that the CGI overhead
could be the cause is if you're connecting to Oracle or SDE for some
of your layers. If that's not the case, look elsewhere first, the very
small gains you will receive from moving to FastCGI will not change
your underlying problem.

Paul
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