Hi All,

I've added the binaries from the graphics sandbox (with cairo and opengl
support) to my regular builds compiled automatically from the SVN in every
day.
The ready to use binary packages are available to download from here:

http://vbkto.dyndns.org:1280/sdk/index.html

You can also use the SDKs here to compile the graphics sandbox for debug
purposes by using the following steps:

1. Download the SDK which suits best with your compiler/architecture
2. Extract the package into a directory (ie. C:\builds\release-1400-dev)
3. Check out the graphics sandbox from SVN into the build directory (ie.
C:\builds\release-1400-dev\graphics)
4. Open a Visual Studio Command Prompt and type:

> cd C:\builds
> nmake ms DEBUG=YES MS_CAIRO=YES MS_OGL=YES MS_DIR=graphics

the compiled files are then located in the
C:\builds\release-1400-dev\release-1400\bin

It must be noted that the contents in the sandbox is very experimental any
testing and feedback on this stuff is highly appreciated.


Best regards,

Tamas
_______________________________________________
mapserver-users mailing list
[email protected]
http://lists.osgeo.org/mailman/listinfo/mapserver-users

Reply via email to