Dear Tamas,

I also miss the possibility to mix AGG's superb rendering of lines
and points with non-anti-aliased vector polygon fills (I don't think
everything can be solved using HATCH yet).

Since AGG does not seem to support anti-aliased rendering, I thought
about the possibility to allow some layers to be rendered with GD and
some with AGG, and I suggested this in:
<URL: http://lists.osgeo.org/pipermail/mapserver-dev/2008-December/007995.html>

There were objections to this:
<URL: http://lists.osgeo.org/pipermail/mapserver-dev/2008-December/007997.html>

Håvard

Tamas Szekeres wrote:
Folks,

Is there a way to disable antialias support with the agg renderer when drawing vector symbol based pattern fills? I've just wanted to construct some of the pre-defined mapinfo fill patterns (see image attached) but it seems the results are quite different by using the agg and gd renderers (the latter is the desired result). Another issue with this kind of antialiased drawing is that we may encounter glitches at the tile borders (for example when drawing hatches this way.)

The symbol definition of this one looks something like:

SYMBOL
  NAME 'mapinfo-brush-62'
  TYPE VECTOR
  POINTS
    0 1
    4 5
    7 2
    -99 -99
    4 1
    4 1
    -99 -99
    0 5
    0 5
    -99 -99
    0 7
    0 7
    -99 -99
    2 7
    2 7
    -99 -99
    4 7
    4 7
    -99 -99
    6 7
    6 7
  END
END



Best regards,

Tamas


------------------------------------------------------------------------


--
Håvard Tveite
Department of Mathematical Sciences and Technology, UMB
Drøbakveien 31, POBox 5003, N-1432 Ås, NORWAY
Phone: +47 64965483 Fax: +47 64965401 http://www.umb.no/imt/
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