On 03/11/2011 05:20 AM, thomas bonfort wrote:
Andy,
yes a (beefy) video card is needed or at least wanted, as you want to
offset the calculations to the GPU. If one isn't present, you're going
to fall back to a software opengl implementation which will be orders
of magnitude slower than what AGG is going to take.
cc-ing Toby if he wants to comment further on this.
regards,
thomas
On Fri, Mar 11, 2011 at 03:02, Andy Colson<[email protected]> wrote:
On 03/10/2011 07:16 PM, Andy Colson wrote:
On 03/09/2011 08:47 PM, Daniel Morissette wrote:
The MapServer Team is pleased to announce the release of MapServer
6.0.0-beta1. This is the first beta on our way to a final 6.0 release.
I cannot seem to get opengl to work.
a stacktrace of shp2img:
Program received signal SIGSEGV, Segmentation fault.
0x00007ffff690bcab in glGetIntegerv () from /usr/lib64/libGL.so.1
(gdb) backtrace
#0 0x00007ffff690bcab in glGetIntegerv () from /usr/lib64/libGL.so.1
#1 0x000000000047667f in OglRenderer::OglRenderer(unsigned int, unsigned
int, colorObj*) ()
#2 0x0000000000474988 in msImageCreateOgl(int, int, outputFormatObj*,
colorObj*) ()
#3 0x000000000044cd26 in msPrepareImage ()
#4 0x000000000044ce75 in msDrawMap ()
#5 0x0000000000415067 in main ()
(gdb)
I'll continue my comments from another thread in this better named thread.
So... I'm confused with mapoglrenderer.cpp.
I dont see where any GLX context or PBuffer have been setup yet before the
first call to OglRenderer::OglRenderer. The first thing it does is:
glGetIntegerv(GL_VIEWPORT ,viewPort);
But how can there be a viewport size yet? I added a debug message right after
it:
if(msGetGlobalDebugLevel() >= MS_DEBUGLEVEL_DEBUG)
{
msDebug("viewport %d, %d, %d, %d\n", viewportX, viewportY,
viewportWidth, viewportHeight);
}
and got:
$ ./shp2img -all_debug 15 -m /pub/maps/test.map -o x.png
[Fri Mar 11 19:30:01 2011].731230 msLoadMap(): 0.000s
[Fri Mar 11 19:30:01 2011].731352 viewport 48, 135483496, 134889737, 0
that cant be right... can it?
The next thing is getTextureSize, which calls glTexImage2D. Will that work
with no context?
-Andy
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