Create multiple layers using your attribute definitions and render them all, each with a different opacity valueu.
On Mon, Sep 24, 2012 at 1:10 PM, thomas bonfort <[email protected]>wrote: > Not a bug per se, it's a limitation of the GD renderer that does not > know how do do that. > > -- > thomas > > On Mon, Sep 24, 2012 at 6:00 PM, Richard Greenwood > <[email protected]> wrote: > > I find that with OUTPUTFORMAT PC256 (either PNG or GIF) OPACITY is not > > applied when OPACITY is defined in the CLASS, but if defined in the > > LAYER it is applied. When OUTPUTFORMAT is either RGB or RGBA then > > OPACITY in the CLASS is applied just as it is in the LAYER. Seems like > > a bug to me? Anyone observed this or see something that I'm > > overlooking? > > > > Thanks, > > Rich > > > > -- > > Richard Greenwood > > [email protected] > > www.greenwoodmap.com > > _______________________________________________ > > mapserver-users mailing list > > [email protected] > > http://lists.osgeo.org/mailman/listinfo/mapserver-users > _______________________________________________ > mapserver-users mailing list > [email protected] > http://lists.osgeo.org/mailman/listinfo/mapserver-users > -- George R. C. Silva Desenvolvimento em GIS http://geoprocessamento.net http://blog.geoprocessamento.net
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