Create multiple layers using your attribute definitions and render them
all, each with a different opacity valueu.

On Mon, Sep 24, 2012 at 1:10 PM, thomas bonfort <[email protected]>wrote:

> Not a bug per se, it's a limitation of the GD renderer that does not
> know how do do that.
>
> --
> thomas
>
> On Mon, Sep 24, 2012 at 6:00 PM, Richard Greenwood
> <[email protected]> wrote:
> > I find that with OUTPUTFORMAT PC256 (either PNG or GIF) OPACITY is not
> > applied when OPACITY is defined in the CLASS, but if defined in the
> > LAYER it is applied. When OUTPUTFORMAT is either RGB or RGBA then
> > OPACITY in the CLASS is applied just as it is in the LAYER. Seems like
> > a bug to me? Anyone observed this or see something that I'm
> > overlooking?
> >
> > Thanks,
> > Rich
> >
> > --
> > Richard Greenwood
> > [email protected]
> > www.greenwoodmap.com
> > _______________________________________________
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> > [email protected]
> > http://lists.osgeo.org/mailman/listinfo/mapserver-users
> _______________________________________________
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>



-- 
George R. C. Silva

Desenvolvimento em GIS
http://geoprocessamento.net
http://blog.geoprocessamento.net
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