On 10/23/2012 11:30 PM, Richard Greenwood wrote:
On Tue, Oct 23, 2012 at 9:24 PM, Richard Greenwood
<[email protected]> wrote:
On Tue, Oct 23, 2012 at 7:30 PM, Stephen Woodbridge
<[email protected]> wrote:
On 10/23/2012 4:31 PM, Richard Greenwood wrote:

All -

I've have always used 8 bit GIFs because they are generally the
smallest. I serve a rural area with flaky internet and I do a good bit
with mobile, so size is more important to me than pixel-perfect.
Since MapServer 6.0 I have found 8 bit output (GIF or PNG) to be much
more buggy than 24 bit output. Bugs that I have been able to isolate
and report have been fixed very quickly by the devs, but I'm
struggling with a couple now that are sporadic and that I can not
shrink down to a reproducible bug report. I see the same issues in
Windows and Linux. I'm running 6.0.3 on both. So:
1. What image format are people generally using? Am I stuck in the
past with 8 bit images? Should I just go with 24 bit and not worry
that my images are several times larger?
2. My general sense is that the root of the issues I'm seeing are in
the shift from GD to AGG. Are PC256 PNGs generated by GD or AGG?
3. Any general advise for 8 bit output? For GIF is use the default (I
don't define an OUTPUTFORMAT block) for PNG I do define an
OUTPUTFORMAT block and use IMAGEMODE PC256.

The two issues that I'm struggling with right now are that my label
colors change as I pan and zoom, and that the HATCH fill pattern
extends outside of its polygons. In both cases switching from an 8 bit
output to a 24 bit output resolves the issue.

Thanks,
Rich


Rich,

I use this:

     OUTPUTFORMAT
         NAME "agg_qn"
         DRIVER "AGG/PNG"
         EXTENSION "png"
         MIMETYPE "image/png"
         IMAGEMODE RGB
         FORMATOPTION "INTERLACE=false"
         FORMATOPTION "QUANTIZE_NEW=ON"
         FORMATOPTION "QUANTIZE_FORCE=ON"
         FORMATOPTION "QUANTIZE_DITHER=OFF"
         FORMATOPTION "QUANTIZE_COLORS=256"
         #TRANSPARENT ON
         #FORMATOPTION "TRANSPARENT=ON"
     END

It gives me 8-bit png and I have no problem with it. Here is an example
using mapserver and mapcache

http://imaptools.com:8080/demo/tiger-tiles.html

And here is an example using just mapserver and draw on demand:

http://imaptools.com:8080/demo/tiger2011.html

I think both of these are using:

MapServer version 6.0.2 OUTPUT=GIF OUTPUT=PNG OUTPUT=JPEG SUPPORTS=PROJ
SUPPORTS=AGG SUPPORTS=FREETYPE SUPPORTS=ICONV SUPPORTS=FRIBIDI
SUPPORTS=WMS_SERVER SUPPORTS=WMS_CLIENT SUPPORTS=WFS_SERVER SUPPORTS=GEOS
INPUT=POSTGIS INPUT=OGR INPUT=GDAL INPUT=SHAPEFILE

Hope this helps,
   -Steve W

Thanks Steve. That's an improvement. The image is still much larger
than the default GIF, or PNG with IMAGEMODE PC256, but it does
eliminate at least one of my sporadic bugs.

I've attached two PNGs:
1. rgb-good.png is 67K and uses your suggested settings above.
2. pc256-bad.png is 34K and uses your settings above except changed to
IMAGEMODE PC256. You can see that the HATCH fill is completely
haywire.
In both cases the output PNG is 8 bit.

Hmmm, I did not see these two images posted. But regarding HATCH, I will defer to Thomas as I have not used HATCH before. I do remember various posts in the past, maybe yours, about hatching problems so you might try searching for them, also search the tickets for potential hatch bugs.

You might try creating a trivial mapfile that defines a polygon and applies a hatch to it. If that show a bug then submit a ticket for it. Basically the old GD code is deprecated and you have to use the AGG renderer. It antialiases everything so images do not compress as much as un-aliased images. If size is REALLY critical, then try JPEG output can compress to your hearts content. Its lossy but you can make them small and it does not support transparency if I remember correctly.

-Steve W

As always, I appreciate your insight.
Rich


Attached is a GIF from MapServer 5.6. 39K and no HATCH issues. This is
what I like to get from MapServer 6.0



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