Hi,

I managed to get the UTFGrid working as a tile service from MapServer (rather than via WMS). I simply had to set the map's image type using runtime substitution by adding "&map.imagetype=utfgrid" to the querystring e.g.

mapserv -nh "QUERY_STRING=map=C:/mapserver-tutorial-data/mapfiles/utf_grid.map&layers=countries&mode=tile&tile=0+0+0&tilemode=gmap&map.imagetype=utfgrid"

I then ran into a further problem. The UTFGrid only returns Unicode replacement characters so is unusable.

I did some debugging and in the maputfgrid.cpp file there is the following line:

utf8 = msConvertWideStringToUTF8 (string, "UCS-4LE");

It takes a string such as " (( 77777 " and returns a junk looking string such as "øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øŠ€€¨øˆ€€ ø°€ ø°€·ø°€·øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€€ øˆ€"

I'm not sure where the "UCS-4LE" encoding is coming from. I'm running on a Windows server which could make a difference, however I tried a few other encodings with no success. The dataset is a shapefile.
Has anyone got the UTFGrid output working on Windows?

Thanks,

Seth

On 18/03/2016 22:54, Seth G wrote:
Hi list,

I'm looking at trying to set up an OpenLayer3 demo using the UTFGrid format provided by MapServer.

http://mapserver.org/development/rfc/ms-rfc-93.html#rfc93
http://mapserver.org/output/utfgrid_output.html

As luck would have it, it appears OpenLayers2 actually has a better implementation on the client-side. See links:

http://dev.openlayers.org/examples/utfgrid.html
http://dev.openlayers.org/docs/files/OpenLayers/Layer/UTFGrid-js.html

OL3 seems to require a server-side component to return a callback with details on the service. Even if I set this up, it expects the UTFGrid service to use a tile grid format ({x}{y}{z}). http://openlayers.org/en/v3.14.2/examples/tileutfgrid.html

I can configure MapServer to return UTFGrids using WMS GetMap requests (as stated in the RFC), but not when using the tile mode - http://mapserver.org/output/tile_mode.html

I can probably hack together a workaround to work out tile numbers from BBOXes, but I was wondering if I'm missing something simple to get this to work directly.
Has anyone manged to set this up?

Thanks for any advice,

Seth

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