Damn... missed attaching the images.
> -----Ursprüngliche Nachricht----- > Von: mapserver-users [mailto:mapserver-users-boun...@lists.osgeo.org] Im > Auftrag von Eichner, Andreas - SID > Gesendet: Mittwoch, 18. Oktober 2017 08:28 > An: Erik H > Cc: mapserver-users@lists.osgeo.org > Betreff: Re: [mapserver-users] Draw roads WITHOUT anti-aliasing > > Hi, > > I just meant that it seems to be pretty easy to implement aliased > rendering with AGG. > Simply changing the typedef in line 91 of mapagg.cpp from > > typedef mapserver::renderer_scanline_aa_solid<renderer_base> > renderer_scanline; > > to > > typedef mapserver::renderer_scanline_bin_solid<renderer_base> > renderer_scanline; > > turns of anti-aliased rendering. I've attached the output of "shp2img -m > line_simple.map" from the msautotests. > An additional member in class AGG2Renderer for the aliased rasterizer > and conditionally passing one or the other > to render_scanlines() depending on some value of strokeStyleObj might be > enough. > > Regards > > > -----Ursprüngliche Nachricht----- > > Von: Erik H [mailto:erik.h11...@gmail.com] > > Gesendet: Dienstag, 17. Oktober 2017 17:34 > > An: Eichner, Andreas - SID > > Cc: Richard Greenwood; mapserver-users@lists.osgeo.org > > Betreff: Re: [mapserver-users] Draw roads WITHOUT anti-aliasing > > > > As for Andreas' remark about 'simply the use of another scanline > > rasterizer.' - I'm sorry but I'm not much of a C++ developer. If I > have > > to do rasterizing, I'd skip MapServer altogether and generate the PNG > in > > Java. > > > _______________________________________________ > mapserver-users mailing list > mapserver-users@lists.osgeo.org > https://lists.osgeo.org/mailman/listinfo/mapserver-users
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