If you're having trouble georeferencing your image, you could try some free / 
open software like Landserf or Hypercube.  Landserf is probably the easiest 
(www.landserf.org) and all you'd need is three ground-units coordinate pairs 
for three
(preferably well-distributed throughout the image) image-coordinate locations 
in the image for a 1st order (linear) transformation.  The appropriate world 
file would be generated for the resulting transformed image.    

Is your photo a digitized aerial photograph or an ortho-corrected photo 
(orthophoto)?  If it's not ortho-corrected, it's best to perform some sort of 
corrective transformation on it before using it in a mapping application.

An aerial photograph is NOT a map due to displacements caused by lens 
distortion, terrain relief variation, and the effects of a projective lens 
system (non-orthographic).  If the image is an orthophoto, these effects have 
been removed as best as
possible and can be treated generally as a map.  You can transform/warp a 
non-orthocorrected image (using Landserf or others) into place using a 2nd 
order (quadratic) polynomial warp, which is sufficient to adequately correct 
for most
displacements/distortions mentioned above.  The drawback to the second order 
polynomial warp is that you'll need at least six control points instead of 
three ((N+1)*(N+2)/2 control points for an N-ordered polynomial 
transformation).  A cubic (3rd
order) polynomial warp can correct many more complex distortions, but it can 
also introduce some rather unpleasant new ones, so I rarely use a 3rd order 
warp unless I have a large number of very well-distributed control points.

If your image is already rectified (is an orthophoto), you should be able to 
just create a world file rather than transforming the image.  If I'm not 
mistaken, that's what the QGIS georeferencer is attempting to do.  You will 
just need to figure out
the coordinates of two corners and then compute the pixel size based upon their 
differences along each axis.  You can actually create world files in a text 
editor!

Kenton W.

Reply via email to