I had problems with chunky Raster WMSs too, specifically with TerraServer orthophotos. My solution was to change the format for the layer to jpeg, like so:

"WMS_FORMAT" "image/jpeg"

and I added one line to my outputformat block for jpeg in the mapfile, like this:

FORMATOPTION "QUALITY=100"

I'm still serving the final output as png, and there is no chunkiness at all. I didn't have to mess with any of the PROCESSING options either.

Cheers,

Jared Chapiewsky



Gary Watry wrote:

My website is
http://gw102.coaps.fsu.edu/httpdocs/indexmaster.html

The layer code for a wms file is
LAYER
 NAME Blue_Marble
  STATUS OFF
  TYPE RASTER
  OFFSITE 0 0 0
  GROUP "Background"
  CONNECTIONTYPE WMS
  CONNECTION "http://wms.jpl.nasa.gov/wms.cgi?";
  PROJECTION
    "init=epsg:4326"
  END
 METADATA
    "wms_name" "modis"
    "wms_server_version" "1.1.1"
    "wms_srs" "EPSG:4326"
    "wms_format" "image/png"
END
END


If you look at it the file is real chunky or blocky, all the wms files work
the same.

Any suggestions?
______________________________________________________________
Gary L. Watry

GIS Coordinator
Center for Ocean-Atmospheric Prediction Studies
FSU / COAPS
Johnson Building, RM 215
2035 East Paul Dirac Drive
Tallahassee, Florida 32306-2840

E-Mail: [EMAIL PROTECTED]


-----Original Message-----
From: UMN MapServer Users List [mailto:[EMAIL PROTECTED] On
Behalf Of Clint Johnson
Sent: Friday, April 07, 2006 7:34 PM
To: [email protected]
Subject: Re: [UMN_MAPSERVER-USERS] Increase Clarity of WMS

Kyle,

Your error is due to the line that says
 PROCESSING "RESAMPLE=AVERAGE"

If you want a quality image then by all means do NOT use average dithering.
example of average dithering http://www.visgraf.impa.br/Courses/ip00/proj/Dithering1/average_dithering.ht
ml

Use one of:

PROCESSING "RESAMPLE=BILINEAR"
PROCESSING "RESAMPLE=BICUBIC" # preferable


Stay away from nearest and average.

Without having to go into Digital processing 101, using nearest or average will cause your image to "chunk" when it is re-sampled (ie zoomed in or out); whereas, bilinear and bicublic will give it a nice "anti-aliased" look as you zoom in.

Cheers,
Clint


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