Hi Giuseppe,

Time ago I had the same need and, yes, I had to modify map.h and compile myself. But I've never experimented your problem. I've just looked for iconv.h in my files and I did not find.
Here you are my mapserver options (these does not require iconv.h):

MapServer version 4.8.1 OUTPUT=GIF OUTPUT=PNG OUTPUT=JPEG OUTPUT=WBMP OUTPUT=SVG SUPPORTS=PROJ SUPPORTS=FREETYPE SUPPORTS=WMS_SERVER SUPPORTS=WMS_CLIENT SUPPORTS=WFS_SERVER SUPPORTS=WFS_CLIENT SUPPORTS=WCS_SERVER INPUT=ORACLESPATIAL INPUT=OGR INPUT=GDAL INPUT=SHAPEFILE DEBUG=MSDEBUG

I've also seen you're using VC6. I had many troubles with this compiler in Windows environment (I also use Win XP).
I work better with VC7.

Regards

Francesco

PS: do you really need so many layers?... For instance in my case I had a customer that wanted to separately load 600 rasters. Now he loads all rasters in only one layer with tile index tecnique.

----- Original Message ----- From: "Giuseppe De Rossi" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, July 07, 2006 9:06 AM
Subject: [UMN_MAPSERVER-USERS] compiling MapServer in Win XP


Hi to everybody,
this is for me the first one, hoper I'm not offtopic.
I need a kind help in order to compile mapserver to increase the maximum
number of allowed layers.
I'm trying to compile it in winxp environment by using VC++6, I've
downloaded the libraries and compiled them ( seems ok) but when I try to
compile the server I get an error: Can't open the file iconv.h.
I've installed cygwin and this file is in c:\cygwin\something.
Now I'd like to know:
how can I solve the missing of iconv.h, is that the evidence that my
compiling process is wrong or my environment is not able to do ?
is this file linked to a library ?

to manage 800 layers, must I compile the mapserver and change the map.h ? is
there another easier way to get it ?


Thanks in advance and best regards

Giu

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