Thank you very much! I'll wait for your next response!

from Myunghwa

On Jan 22, 2007, at 12:26 PM, Steve Lime wrote:

Hi there: This is something I've been meaning to address. Let me take a
look with your code and
try and work up a simple test case on the DNR website. Might take a few
days though, I have an
offsite meeting (unfourtunately)...

Steve

myunghwa Hwang <[EMAIL PROTECTED]> 1/19/2007 5:45:00 PM >>>
Hello, list!

I'm trying to make dbox resizable.
For that, I assigned ids to several components which should have
fixed sizes,
then I added a function for recalculating and assigning the dbox size:

   function adjustMapsize() {
        // test just width adjustment
        var leftcol_table = document.getElementById("leftcol_table");
        var tools_table = document.getElementById("tools_table");
        var move_button = document.getElementById("move_button");
        var scale_table = document.getElementById("scale_table");
        var coords_div = document.getElementById("coords_div");
        var measure_div = document.getElementById("measure_div");
        var measure_toggle = document.getElementById("measure_toggle");
        
        var new_width = document.body.offsetWidth -
(leftcol_table.offsetWidth + tools_table.offsetWidth +
move_button.offsetWidth*2);
        var new_height = document.body.offsetHeight -
(scale_table.offsetHeight + move_button.offsetHeight*3 +
coords_div.offsetHeight + measure_div.offsetHeight +                    

measure_toggle.offsetHeight + document.getElementById
("ms_url").offsetHeight);
        var anchor = document.getElementById("main");
        main.width = anchor.width = new_width;
        main.height = anchor.height = new_height;
        main.anchor = xGetElementById("main");
        ms.width = new_width;
        ms.height = new_height;
   }

Then, I added this function to onload and onresize event of window:

   window.onresize = function() {

        // resize map image
        adjustMapsize();
        xResizeTo(main.container, main.width, main.height);
        main.sync();
        xResizeTo(main.image, main.width, main.height);
        xMoveTo(main.image, 0, 0);
        xShow(main.image);
        xResizeTo(main.canvas, main.width, main.height);
        xMoveTo(main.canvas, 0, 0);
     xClip(main.canvas, 0, main.width, main.height, 0);
     xShow(main.canvas);
        ms.draw();
        
     reference.sync();
     container.sync();
   }

   window.onload = function() {
        
        // resize map image
        adjustMapsize();

     main.initialize();
     reference.initialize();
     container.initialize();

     domouseclick('zoomin');

     // legend setup
     var legend_xml = get_content(config.dlegend_xml_executable + "?
map=" + config.mapfile + "&server=" + config.dlegend_server);
     legend.initialize("legend_container", legend_xml);
     legend.setHandler(DLEGEND_CLICK, ms.setLayer);
        
        ms.setLayer('ortho', true);
        legend.changeNodeStatus('ortho', true);
     ms.draw();         
   }

My problem is that this solution works when I try to reduce the size
of window,
but whenever I tried to increase the window size
the size of something on the top of dbox (which consists of
container, image, canvas, and something else) does not change,
so I get white extra space on the right and bottom side of dbox.
How can I solve this problem?
Maybe someone already asked this problem, if so please let me know
which post I should check.
I hope my explanation of the problem will be understood well.

from Myunghwa Hwang

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