Christopher Schmidt wrote:

LayerSelector (on the upper right) allows you to select between agg and
gd. Default is GD -- the agg is certainly... brighter. And not quite the
look I was looking for.


This whole AGG thing is new to me -- I was wondering what using it would actually buy me other than the sub-pixel rendering. I was looking at the AGG web site and I saw a mention of polygon smoothing using Bezier curves and that seemed like it might be useful. Some of the easily available data (like TIGER) have pretty funky shaped lakes/coastlines that might benefit from some smoothing once you start zooming in a ways. I wasn't really clear on whether that was a native part of the library or just easy to do with AGG, but it seemed like it's something that could be pretty easily implemented as a processing directive. Is there a "big picture" of what AGG will be used to do eventually (or at least some ideas) or was it all pretty much to get a little bit better anti-aliased output?

--
Jeff Hoffmann
Head Plate Spinner
PropertyKey.com

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