In dBox a drag is just a surrogate for a click. As you drag the image you are defining a the click necessary to produce the next map. That click coordinate is held in minx,miny and is accessible via the setbox handler just as you show below. The coordinate where the mouse up event is fired after a drag is started is not available through the dBox API. You could alter dbox.js to change that behavior pretty easily.
Steve >>> On 12/17/2007 at 6:26 AM, in message <[EMAIL PROTECTED]>, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote: > Hi list. > > I am trying to use ms4w-dbox 0.9a1 to draw a rectangle and to pan an image. > Since my mapserver instance cannot be controlled by the client (it is hidden > server side), the client should just return the pixel rectangle drawn by the > user while zooming, and somehow the “shift” meant by a dragging action. > I found a way of doing it for zoom operations, but not for drag ones. > I just need to understand from where to where the user dragged the image in > pixel coordinates. > > This is my very simple example: > > <script language="JavaScript" src="wz_jsgraphics.js"></script> > <script language="JavaScript" src="x_dhtml.js"></script> > <script language="JavaScript" src="dbox.js"></script> > > <script language="javascript"> > > var main; > > window.onload = function() { > main = new dBox("main"); > main.initialize(); > main.boxOn(); > > //The following works for zoomin and zoomout > //but returns strange things after dragging > main.setHandler(DBOX_SETBOX, main_setbox); > function main_setbox(minx, miny, maxx, maxy) { > //I just need a good rectangle also after dragging > alert (minx + ", " + miny + ", " + maxx + ", " + maxy); > } > } > > </script> > > <img id="main" width="640" height="480" /> > > <P></P> > > <input type="button" value="Zoom in" onclick="main.boxOn();"> > <input type="button" value="Zoom out" onclick="main.boxOff();"> > <input type="button" value="Pan" onclick="main.dragOn();"> > > > Thank you for any hint! > > Mauro Sartori