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Ship it!


Ship It!

- Torsten Rahn


On June 22, 2014, 8:09 p.m., Cruceru Calin-Cristian wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/118885/
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> 
> (Updated June 22, 2014, 8:09 p.m.)
> 
> 
> Review request for Marble, Dennis Nienhüser and Torsten Rahn.
> 
> 
> Repository: marble
> 
> 
> Description
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> 
> Added Merging Nodes option on polygons. 
> I designed this new feature as a new "state" of the editing mode. This means 
> that one cannot merge nodes and draw polygon holes at the same time since 
> these are two different states. Initially I tried to implement a basic 
> functionality by adding a new option within the RMB menu on polygons but it 
> would have been pretty hard to decide which nodes to merge (the two selected 
> ones? And what if I need to have more than two marked as selected?).
> So, to enter this new 'Merging Nodes' state simply check the 'Merging Nodes' 
> entry in the View menu (also make sure that there is only one option checked 
> from the polygons editing tools - I let as a TODO not allow having more than 
> one checked, but this is not as trivial as it may sound, since I also have to 
> take into consideration the other editing mode tools like adding placemarks, 
> etc). Then simply start clicking the nodes you want to merge in pairs of two. 
> I also treated all special cases like trying to merge a node from the outer 
> boundary with a node from the polygon's inner boundary or to merge two nodes 
> from two different inner boundaries (this will result in a warning). The 
> visual effect when merging nodes is basic so far: I only draw differently the 
> first selected node (I am waiting suggestions on how would you like this 
> merging to "look", visually speaking). 
> One important thing to mention is that I did not restrict the merging on 
> neighbor nodes because I thought that one may also find useful how it works 
> on nodes which are not neighbor.
> 
> 
> This patch also contains a new design for handling events in Annotate Plugin 
> class which, in my opinion, is more intuitive and easily extensible (I even 
> experienced this while implementing 'Merging Nodes'). To describe this new 
> approach I have to say first that I was inspired by Adam's changes in 
> MarbleInputHandler. Since AnnotatePlugin::eventFilter would have become 
> larger and larger as new features are added, something for sure should have 
> been modified. Tell me if you think the split technique I approached is a 
> good solution to this.
> 
> 
> Diffs
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> 
>   src/plugins/render/annotate/AnnotatePlugin.h 0b426a7 
>   src/plugins/render/annotate/AnnotatePlugin.cpp d6e5e8a 
>   src/plugins/render/annotate/AreaAnnotation.h d349a3c 
>   src/plugins/render/annotate/AreaAnnotation.cpp 3952a91 
>   src/plugins/render/annotate/GroundOverlayFrame.h 5037430 
>   src/plugins/render/annotate/PlacemarkTextAnnotation.h cdc9a0e 
> 
> Diff: https://git.reviewboard.kde.org/r/118885/diff/
> 
> 
> Testing
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> 
> I tested most of the possibilities: simple polygon with only outer boundary, 
> polygon with an inner boundary, polygon with multiple inner boundaries, 
> polygon with selected nodes on the outer boundary, polygon with selected 
> nodes on each inner boundary, etc. In all my tests it worked as expected. 
> However, the chances of crash increase proportionally with the number of 
> features added to this edit mode, so some more testing is always good.
> 
> 
> Thanks,
> 
> Cruceru Calin-Cristian
> 
>

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