Maybe we could spin out a project to create a "proof-of-concept" ...
S On Tue, Jan 12, 2010 at 8:48 PM, Frankie Mangoa <[email protected]>wrote: > Hi Guys, > >From the message above I have deduced some solutions: > 1.we need developers to create an environment similar to crossover by > default o the os where these games can run. > 2.Have a special tea work on the development of this environment.This > is because this is something that will have to start on alpha. > 3.Ask developers to also make the equivalent o linux.To be honest I > think highly unlikely because they will say the ROI is either slow or > 0 > > > all these will require a lot of work and thus according to me this are > the lines we can take .Maybe I am not seeing something that you are so > I will ask to have people send me more of their solutions. > > > > frankie > > On Tue, Jan 12, 2010 at 9:11 PM, Athanasios E. Samaras > <[email protected]> wrote: > > Heeeeelo and welcome! > > Since I have been around for almost 24 years now, I will tell you a story > > about games on home micros (Spectrum/CBM64/CBM128/Arcon/Atari/Amiga) / > > consoles (Atari 2000/Sony etc)/ Personal Computers (such as AMSTRAD > > CPC/Commodore+ /QL+ etc) / IBM Compatible Personal Computers (today's > P.C.s) > > It was back then (mid '80) that home micros got to the point when they > could > > support 4 colors out of a palette of 16 and offered the possibility to > game > > developers to create titles that could be acceptable by the market. Back > > then the publishers had to maintain more than one development team > > programming for different hardware platforms mainly under some assembler. > > Each of the home micros had it's own capabilities and used a set of > special > > routines stored in ROM to expose functionality > > (sound/graphics/input/joystick/midi etc) not to mention the full > > incompatibility of file systems. > > Back then it was just a dream to have an "engine" available for more any > > platform that would enable developers to create games; it was all from > > "scratch" for each hardware platform. By the time, developers managed to > > create a functional code base (please do no think of objects) that > enabled > > them to include already tested code to perform some standard operations > > (kind of functional functions library) creating a layer of abstraction > that > > could be used to create the "back-bone" for the titles, but again had to > be > > either compiled or cross compiled for a specific target hardware. The > > process was hard and costly. This was the reason that some publishers > > targeted one or two platforms leaving the rest. > > At later stages when the home micro category died, consoles was revived > > together with IBM Compatible PCs. Some of us remember our first EGA video > > addapter that actually supported 32 colors from a palette of 256 then > came > > VGA (256 colors and 640X480 resolution yeeeey), now first video cards > > supported 2 colors (Hercules) or 4 colors (CGA) , but with 256 colors on > > screen, it was a revolution so the developers that supported > > Amiga/AtariST/CPC 64/CPC 128 found a new platform (with more RAM but less > > hardware capabilities) that offered a common API available under a lot of > > different languages and manufactured by various manufacturers all over > the > > world. > > At the same time all the prices was dropping creating a potential large > > market for software. > > Since it is all about cost and ROI, it was more or less "default" to > release > > titles for Microsoft DOS (or IBM DOS initially) since this was the > operating > > system that IBM and other vendors include in their packages. Some of the > > vendors still preferred to sell boxes without any operating system (you > > could buy and use SCO unix, Thoroughbred and other strange acronyms). > > When Linux came to O/S world, it was mainly a "toy" for hard-core > > programmers / unix users / students / universities. It was OPEN, > something > > you really could not find in other O/S. If something was broken, you > could > > take some time to fix it and then publish your fix for comments to the > rest > > of the world. > > Through the time, Linux became a real desktop operating system (if I may, > I > > would say that Fedora together with Ubuntu and Knopix was the distros > that > > made that happen) . > > All the above just to make a point: If we can convince Publishers to hire > > some developers to port their engines to Linux, this would enable all the > > rest of developers that use the engine to create a Linux release in a > very > > short time. > > But then again it would not be open. > > Maybe if the community could spin a project to provide a game engine that > > would be open sourced and scriptable supporting open 3d graphics models > etc. > > Basically the same with Java or Flash based games but more close to the > > hardware (imagine a full 64 bit game that could allocate and use more > than 2 > > GB or RAM and "talk" to your GPU directly for rendering/pre-render etc). > > Just a thought (and a lot of history) > > > > Cheers > > > > Sakis Samaras > > > > > > > > On Mon, Jan 11, 2010 at 6:11 PM, sai ganesh <[email protected]> wrote: > >> > >> On 01/11/2010 8:21 PM Nicu Buculei wrote > >>> > >>> Note he said *favorite* game, not *some* game or a *casual* game. There > >>> is this category of users (I am part of it) for whom a Windows PC at > >>> home is pretty much a game console (but with better games than an > >>> ordinary game console). > >>> > >> > >> absolutely true i am a part of that league too. > >> > >> > >>> > >>> Unfortunately here we can't do much beyond getting an as good as > >>> possible Wine, is all about 3-rd party entities porting their games to > >>> Linux (some argue this will happen when Linux will have a large enough > >>> market share). > >>> > >>> -- > >> > >> hope the days are not far away where 3-rd party entities are releasing > >> games for linux. i think quake 3 is already a member of it.and what > about > >> cedega? may that can help a little.i think this is the only area of > concern > >> for marketing linux to students who happen to be gamers.the first thing > they > >> ask is "can i play call of duty 4 in linux".hopefully a solution will be > >> found in the years to come. > >>> > >> > >> > >> -- > >> s.saiganesh > >> “The Linux philosophy is 'Laugh in the face of danger'. Oops. Wrong One. > >> 'Do it yourself'. Yes, that's it > >> > >> > >> -- > >> marketing mailing list > >> [email protected] > >> https://admin.fedoraproject.org/mailman/listinfo/marketing > > > > > > -- > > marketing mailing list > > [email protected] > > https://admin.fedoraproject.org/mailman/listinfo/marketing > > > -- > marketing mailing list > [email protected] > https://admin.fedoraproject.org/mailman/listinfo/marketing >
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