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Ok, sending our LAN topology picture ( sorry for this, but it helps for 
understanding the problem). So, problem:
if game created by outside IP ( dialup for example ) & into this game come 
2 LAN players ( 10.2.3.21 & 10.2.4.8 for example ), occures lag. If one of 
LAN players comes out of the game, lag disappears & everything ok. If all 
players are from the LAN, speed is ok - no lag. Another situation: if game 
created by LAN player, join can only LAN players ( outside IP can't join at 
all ) ...... this is set of problems.
Usefull information:
default gateway users 2.4.0 kernel
bnetd runs on 2.4.0 kernel system also
both servers users statefull NAT (iptables)
bnetd is a Battle.net clone server, can be found at www.bnetd.org ( 
something like ex FSGS server, but better for us ;-) )
bnetd also has gametrans capability ( if needed more info, can send )

So, what solutions to solve above problems can be suggested ? Thanks for help

Gediminas
Lithuania

[demime 0.97b removed an attachment of type application/octet-stream which had a name 
of Lan.jpg]

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