My apologies...

ftp://ftp.cdrom.com/.4/linux/sunsite/system/network/misc/udprelay-0.2.tar.Z

Regards,
Jeff


----- Original Message -----
From: Barry Treahy <[EMAIL PROTECTED]>
To: Jeffery Jones <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
Sent: Thursday, May 27, 1999 4:30 PM
Subject: Re: [Masq] Re: Masq Problem -- solved!


> How about posting the URL for the location?
>
> Jeffery Jones wrote:
>
> > I found a neat little utility called udprelay written for (BSD?) that
someone
> > hacked to work on Linux. It basically listens on the port of your choice
for
> > incoming UDP packets and sends them to a specified remote host. You can
also
> > specify BOTH the origin and destination port of the packets going to the
> > remote host. By running that on the masq box and changing the master
server IP
> > on the HL server to point to the masq box...it all works splendidly now!
The
> > game shows up in Gamespy on the correct port.
> >
> > Thanks for pointing me in the right direction.
> >
> > Regards,
> >
> > Jeff
> >
> >   Hi,
> >
> >   I'd like to run a dedicated Half-Life server (public) behind my masq
> > firewall. I've set up port-forwarding on port 27015 to the server. It
works
> > quite well with no noticeable lag. However, there's one minor annoyance
I was
> > hoping someone here could help with.
> >
> >   The HL server sends a heartbeat to a master server. This is so things
like
> > Gamespy and others have a dynamic list of where the games are. The
heartbeat
> > looks like its sent from port 27015 on the server to port 27010 on the
master
> > server.
> >
> >   Because my server is masqed, the originating port gets sent up to the
60000
> > range as it traverses the firewall. The master server interprets this as
the
> > game is being hosted on that high port-rather than 27015 where it should
be.
> > If users outside the firewall connect on that port it either doesn't
work or
> > only works until it times out.
> >
> >   Is there a way to make that heartbeat originate from the same port on
the
> > firewall as it does from the Half-Life server? There is obviously no
service
> > on the firewall with which that would interfere. I'm using RH 5.2,
kernel
> > 2.2.6, and ipchains. Thanks for helping out.
> >
> >   Regards,
> >
> >   Jeff
> >
> > _______________________________________________
> > Masq maillist  -  [EMAIL PROTECTED]
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> > Admin requests can be handled by web (above) or
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>
>



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