Hi Ted,





I'm trying to do the same. If you look at yesterdays messages you'll note that
I prematurely (slap...slap) posted a solution to this. It's not working out
like I thought it might. My problem however is only getting Gamespy or the
master servers to list my server with the correct port. Just getting the
server working is easy. Use portfw to forward all packets arriving on 27015 to
your internal HL server. That part works beautifully. Here's my setup:





ipmasqadm portfw -a -P tcp -L <your external ip> 27015 <Internal HL server IP>
27015


ipmasqadm portfw -a -P udp -L <your external ip> 27015 <Internal HL server IP>
27015





Also make sure you have allowed traffic through on that port with ipchains.





If this is old news to you I apologize. I'm still working on the 'ping the
master server' problem <sigh> I gotta learn C one of these days. Hasn't anyone
wanted masqed packets to retain the origin port before? There's got to be a
way to do this.





Regards,


Jeff





>Has anyone gotten the linux server for half-life to work behind a linux masq

>or ipchains based firewall?





>I have just recently upgraded to ipchains on my firewall.  I was not 


>successfull with either the masq or the ipchains to make it work.













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