/* HINT: Search archives @ http://www.indyramp.com/masq/ before posting! */



I have been successfully using diald and IP Masquerade for years to pass
traffic on my internal LAN to the Internet. I am running Linux 2.0.36.

I am currently trying to set my server up so that the LAN can access
battle.net.  I have installed the subs-patch-1.37 (ipportfw) and the
loose-udp-2_0_36_patch. I can access the battle.net servers.  I didn't have
to issue any additional ipfwadm or any ipportfw commands after applying the
loose-udp-patch.  I compiled Linux with experimental=yes and ipportfw=yes
and ipautofw=no.

My problems now are:

1)  If I join a game with more than one other player the game is extremely
slow.  If all but one player and myself leave, the game is fine.  Likewise,
if I drop out of the game it speeds up for the other players.

2)  When I join a game only the game host can see my messages.  This happens
both before and after the start of the game.

3)  If I host a game, no one can join.

All other parts of battle.net seem to working correctly, although I have not
checked all battle.net features.

I have looked at many HOWTOs to try to resolve these problems.
/etc/ppp/options is:
asyncmap 0
mtu 1500
mru 1500

Does anyone have a clue about solving any one or all three of these
problems?

Thanks,

Bill

P.S.  I am not running the FSGS on my server.



_______________________________________________
Masq maillist  -  [EMAIL PROTECTED]
Admin requests can be handled at http://www.indyramp.com/masq-list/
or email to [EMAIL PROTECTED]

PLEASE read the HOWTO and search the archives before posting.
You can start your search at http://www.indyramp.com/masq/
Please keep general linux/unix/pc/internet questions off the list.

Reply via email to