I know you guys have probably read enough about starcraft. I've been through the archives and seen quite a bit, but I've only seen one other mention of the specific problem I'm having (http://www.mail-archive.com/[email protected]/msg00404.html) and no one replied. Here's my problem: I have masquerading going alright. It's been up and rock solid for a few months. I've got the forwarding commands set up for starcraft. I can connect to battle.net and play a fine game when there are only two players (me vs 1 other human + however many computer opponents we want). If there are any more human players than 2, however, my connection lags into oblivion. My connection is DSL 384Kb down/128 Kb up, so it's more than wide enough to handle the data. In fact, I can play just fine if I hook the game computer directly to the internet instead of going through the gateway. Does anyone know what's going on? My masquerading setup has ranged from the simple: ipfwadm -F -f ipfwadm -F -p deny ipfwadm -F -a accept -m -S 192.168.1.0/24 -D 0.0.0.0/0 ipfwadm -M -s 7200 0 0 ipautofw -A -r tcp 6112 6112 -h 192.168.1.1 ipautofw -A -r udp 6112 6112 -h 192.168.1.1 (192.168.1.1 is the gaming machine, 192.168.1.3 is the gateway). To the complex, using the setup from http://www.ecst.csuchico.edu/~dranch/LINUX/TrinityOS.wri with no luck. My kernel is 2.0.36, but I've tried 2.0.35 with the ipportfw patches as well. I've used ipautofw and ipportfw. No matter what I do, the connection is laggy for more than two players. If no one can help with that, then I have another request: Could anyone out there who has starcraft/battle.net working for games that are not 1vs1 email me their kernel config file & masq setup scripts? Don't spam the list with it, just email me. If I can figure out what the problem is, I'll post the results to the list. --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED] For daily digest info, email [EMAIL PROTECTED]
