Michael Droettboom wrote:
> On a related note, I'm curious about usage of the Gdk and Wx (non-Agg) 
> rendering backends.  They both have various shortcomings relative to Agg 
> (no antialiasing, limited mathtext rotation, etc.).  Is there a real 
> performance or other reason to keep these maintained at this point?

I'm a heavy wx users, and have only used the wxAgg back-end.

However, if you are running an X application from a remote server, then 
the *Agg backends are much slower than the raw wx (or gtk) back ends -- 
I've never done it, but it has come up on this list. The reason is that 
it's faster to send the drawing commands over the network than the 
entire image buffer.

> don't see them as significantly easier for embedding in applications 
> than Agg (since both GtkAgg and WxAgg spell out how to get a native 
> image buffer from the Agg buffer without using C extensions).

You're right -- I don't think that's an issue.

-Chris

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