Paul Kienzle wrote:
> Hi,
> 
> There was a recent discussion about opengl and matplotlib in the
> context of matplotlib rendering speeds.
> 
> At the scipy sprints we put together a proof of concept renderer
> for quad meshes using the opengl frame buffer object, which we
> then render as a matplotlib image.  Once the data is massaged
> to the correct form we were seeing rendering speeds of about
> 10 million quads per second. See below.
> 
> Using this technique we can get the advantage of opengl without
> having to write a full backend.  Please let me know if you have
> time to contribute to writing a more complete backend.

I know that I (as the other contributer :) ) plan on making this into a 
full backend provided:

1) The quadmesh code can be shown yield the gains when integrated into 
matplotlib more fully

2) I find the time (which is a matter of *when*, not if)

I'm certainly finding thus far that pyglet makes it a lot easier to do a 
full backend than some of the other python->opengl methods I'd explored 
in the past.

Ryan
-- 
Ryan May
Graduate Research Assistant
School of Meteorology
University of Oklahoma

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