Paul Kienzle wrote: > Hi, > > There was a recent discussion about opengl and matplotlib in the > context of matplotlib rendering speeds. > > At the scipy sprints we put together a proof of concept renderer > for quad meshes using the opengl frame buffer object, which we > then render as a matplotlib image. Once the data is massaged > to the correct form we were seeing rendering speeds of about > 10 million quads per second. See below. > > Using this technique we can get the advantage of opengl without > having to write a full backend. Please let me know if you have > time to contribute to writing a more complete backend.
I know that I (as the other contributer :) ) plan on making this into a full backend provided: 1) The quadmesh code can be shown yield the gains when integrated into matplotlib more fully 2) I find the time (which is a matter of *when*, not if) I'm certainly finding thus far that pyglet makes it a lot easier to do a full backend than some of the other python->opengl methods I'd explored in the past. Ryan -- Ryan May Graduate Research Assistant School of Meteorology University of Oklahoma ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Matplotlib-devel mailing list Matplotlib-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/matplotlib-devel