Ryan May wrote:
> On Fri, Apr 2, 2010 at 1:23 AM, Eric Firing <efir...@hawaii.edu> wrote:
>>> On Fri, Mar 26, 2010 at 12:13 PM, Ryan May <rma...@gmail.com> wrote:
>>>> I just hit a problem with using quiver with Basemap when when
>>>> angles='xy'.  Because Basemap's x,y units are in meters, you end up
>>>> with angles that are quantized due to floating point truncation
>>>> (30000. + 0.001*u = 30000.).  Changing to angles='uv' fixes the
>>>> problem, but it probably should be automatically scaled, as noted in
>>>> the comments:
>>>>
>>>>       elif self.angles == 'xy' or self.scale_units == 'xy':
>>>>           # We could refine this by calculating eps based on
>>>>           # the magnitude of U, V relative to that of X, Y,
>>>>           # to ensure we are always making small shifts in X, Y.
>>>>
>>>> I managed to fix the problem locally by setting:
>>>>
>>>>           angles, lengths = self._angles_lengths(U, V, eps=0.0001 *
>>>> self.XY.max())
>>>>
>> I don't think this will work in all cases.  For example, there could be a
>> single arrow at (0,0).
> 
> Good point.
> 
>> Instead of self.XY.max(), how about abs(self.ax.dataLim.width)?
> 
> Wouldn't this have problems if we zoom in sufficiently that the width
> is much less than magnitude of the values? Not exactly sure what data
> set would sensibly yield this, so I'm not sure if we should worry
> about it.
> 
> If we do care, we could just put a minimum bound on eps:
> 
> eps=max(1e-8, 0.0001 * self.XY.max())

I don't like taking the max of a potentially large array every time; and 
one needs max absolute value in any case.  I think the following is better:

eps = np.abs(self.ax.dataLim.extents).max() * 0.001

Eric


> 
> Ryan
> 


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