-- In the process of clearing out patch backlog --
This patch has been committed to the trunk in r8930. I am not going to
commit this to 1.0.x unless I am absolutely certain that this patch doesn't
break any other use-cases.
Ben Root
On Fri, Jan 7, 2011 at 9:28 PM, Benjamin Root <ben.r...@ou.edu> wrote:
> Hello,
>
> I have been noticing odd behaviors when plotting polygons and surfaces
> using mplot3d. Some polygon faces were being slightly transparent, for
> example when you rotate the sphere in the 'surface3d_demo2.py' example.
> Some faces were completely missing, for example in the 'hist3d_demo.py'
> example. In the surface3d_demo3.py example, I wasn't fully happy with the
> appearance of the plot and I was fairly sure it wasn't 100% correct.
>
> I believe I have the problem tracked down to the "_shade_colors()" method
> in axes3d.py. I have a patch and it needs to be applied to both the
> development branch and one for the release candidate. However, I am almost
> certain that it could break some others 3d display code and I would like
> people to check it out first before it gets applied.
>
> The 'mplot3d_vectshade.patch' can be used against the current development
> branch, while 'mplot3d_vectshade_rc2.patch' can be used against the latest
> in the maintenance branch.
>
> Thanks, and I would greatly appreciate your input!
> Ben Root
>
>
>
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