Its great news that the 3D is receiving more polish :)
After reading on wikipedia, wouldn't it be nicier to have Phong
reflection[1] instead of Gouraud?
Maybe it would be too hard, as the Gouraud seems to be implemented directly
in Agg (from what others just said...)
Anyway, just a suggestion ;)
[1] http://en.wikipedia.org/wiki/Phong_reflection_model
2009/8/26 Eric Firing <efir...@hawaii.edu>
> Reinier Heeres wrote:
> > Hi JJ,
> >
> > Thanks for the examples! I indeed suspected the anti-aliasing as well.
> > I'll include an option for linecolors = facecolors soon (probably this
> > weekend); it seems to be a good solution.
>
> No, not in general. There are two problems: it distorts the sizes and
> positions of the patches, very slightly, but enough that it might be a
> problem in some applications; and it does not work with alpha != 1.
>
> Eric
>
>
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