Hi Herbert, On Wed, Aug 08, 2012 at 01:41:41PM -0500, Herbert Pablo wrote: > where x, y, and z represent coordinates for the surface of a sphere, comes > out like the attached picture. I thought there might be a problem with the > colormap, but I can run this exact same code on the same version of ubuntu > on my laptop and there is no shadowing. It's all the same shade of red.
Are you telling us that depending on the computer that you run this on, you get different shading results? This seems to me like a bug in the OpenGL drivers on the computer that doesn't work fine. The bad news is that this does happen sometimes, and I know no solution :(. Gael ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ MayaVi-users mailing list MayaVi-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mayavi-users