Hi Herbert,

On Wed, Aug 08, 2012 at 01:41:41PM -0500, Herbert Pablo wrote:
> where x, y, and z represent coordinates for the surface of a sphere, comes
> out like the attached picture.  I thought there might be a problem with the
> colormap, but I can run this exact same code on the same version of ubuntu
> on my laptop and there is no shadowing. It's all the same shade of red.

Are you telling us that depending on the computer that you run this on,
you get different shading results? This seems to me like a bug in the
OpenGL drivers on the computer that doesn't work fine.

The bad news is that this does happen sometimes, and I know no solution
:(.

Gael

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