I think you miss my point. I need the MacOSXCF plugin's functionality in my Macintosh builds - that is why it's installed. I run the IDE under Macintosh and build for both platforms. My app is cross-platform so I build for both each time. I cannot install and uninstall plugins every time I build.
Since *all* (AFAIK) of the plug-in's classes are *Macintosh-only*, however, I don't understand why the compiler loads it during Windows builds. It loads once during the Macintosh build (expected), then loads again during the Windows build (seems odd that a Mac-only plugin needs to load to make a Windows build). Thanks, Julia > >Message: 2 >Date: Sun, 13 Nov 2011 15:32:50 +0100 >From: Christian Schmitz <[email protected]> >Subject: Re: [MBS] MacOSXCF plug-in loads for WIndows Builds? >To: MBS Real Studio Plugin List <[email protected]> >Message-ID: > <[email protected]> >Content-Type: text/plain; charset=us-ascii > > >Am 13.11.2011 um 15:23 schrieb Julia Truchsess: > >> I notice that during the build process for Windows builds, RealStudio >> seems to be doing something with the MacOSXCF plug-in. It hangs for >> several seconds during this step. > >Yes, the MacOSXCF plugin is probably the one with the most functions. > >> Is this expected/correct behavior or a >> bug? > >Expected. > >> Why would a Windows build need a Mac-only plug-in? > > >If you don't need that plugin, you don't need to install it. > >You use it for developing Mac applications on Windows. > >Greetings >Christian _______________________________________________ Mbsplugins_monkeybreadsoftware.info mailing list [email protected] https://ml01.ispgateway.de/mailman/listinfo/mbsplugins_monkeybreadsoftware.info
