I think you miss my point.

I need the MacOSXCF plugin's functionality in my Macintosh builds - that
is why it's installed. I run the IDE under Macintosh and build for both
platforms. My app is cross-platform so I build for both each time. I
cannot install and uninstall plugins every time I build.

Since *all* (AFAIK) of the plug-in's classes are *Macintosh-only*,
however, I don't understand why the compiler loads it during Windows
builds. It loads once during the Macintosh build (expected), then loads
again during the Windows build (seems odd that a Mac-only plugin needs to
load to make a Windows build).

Thanks,
Julia


>
>Message: 2
>Date: Sun, 13 Nov 2011 15:32:50 +0100
>From: Christian Schmitz <[email protected]>
>Subject: Re: [MBS] MacOSXCF plug-in loads for WIndows Builds?
>To: MBS Real Studio Plugin List <[email protected]>
>Message-ID:
>       <[email protected]>
>Content-Type: text/plain; charset=us-ascii
>
>
>Am 13.11.2011 um 15:23 schrieb Julia Truchsess:
>
>> I notice that during the build process for Windows builds, RealStudio
>> seems to be doing something with the MacOSXCF plug-in. It hangs for
>> several seconds during this step.
>
>Yes, the MacOSXCF plugin is probably the one with the most functions.
>
>> Is this expected/correct behavior or a
>> bug?
>
>Expected.
>
>> Why would a Windows build need a Mac-only plug-in?
>
>
>If you don't need that plugin, you don't need to install it.
>
>You use it for developing Mac applications on Windows.
>
>Greetings
>Christian

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