Le 6 févr. 2012 à 12:16 Soir, Christian Schmitz a écrit: > Not sure how this Sprite surface works, but it should somewhere give CPU time > to other parts of app. > e.g. call DoEvents or WaitNextEvent.
Yes. Like I said, if I run the Sprite Surface synchronously it doesn't work at all (since there are no DoEvents, indeed). That's why I tried the asynchronous version (that is, running in a thread), but this one is too slow. Basically, I can't run both the SpriteSurface and the USB class together even in a thread for the SpriteSurface because they take too much CPU. I'd like to query the state myself, on demand, but I don't know if it's even possible. Thank you. _______________________________________________ Mbsplugins_monkeybreadsoftware.info mailing list [email protected] https://ml01.ispgateway.de/mailman/listinfo/mbsplugins_monkeybreadsoftware.info
