Le 17 nov. 2012 à 12:16, Christian Schmitz a écrit:

> none is unreliable.

Good to know.

>>> So your app could see which one is the smallest and store that. Sometimes 
>>> uncompressed is smallest :-)
>> 
>> Really? I didn't expected that. What I could do is have 4 variables in code, 
>> one for each compression (and for no compression) and always save the one 
>> that is the smallest. But that would fill the RAM quickly (when copying big 
>> files).
>> Ok, at least I'm going to compare the file sizes. Thank you.
> 
> Good. Well a compressed file compressed again is normally bigger.

Do you happen to know why?

In one previous app, I used Blowfish compression. I'll add it to the list of 
available parameters in my app (it's not in the same documentation page, so I 
missed it).
Thank you.
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